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0.3.1
Jan 22, 2006 18:23:17 GMT -6
Post by yanpl on Jan 22, 2006 18:23:17 GMT -6
janstan.webpark.pl/ go there and download new: splitter, most graphics i have integated EN->PL PL->EN dictionary into my leftpanel on site
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0.3.1
Jan 23, 2006 9:33:14 GMT -6
Post by thepoubel on Jan 23, 2006 9:33:14 GMT -6
Hey, Great game! I played it today. It's nice! The only thing I think is annoying it's the turns. The tank turns soooo slow!
But all the weapons and things are just perfect!
keep the good work!
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0.3.1
Jan 23, 2006 15:33:29 GMT -6
Post by yanpl on Jan 23, 2006 15:33:29 GMT -6
yeah, the turns will be faster. sb complained about it before.
i got those shiny perks! finally! working (somehow) system...!! now, i have to add so many of them, next ver will be 0.4.0 and there will be fancy stuff. reducing slowdown when firing lots of bullets. added freeze. stopped reload speed increase with levels. now reload speed is fixed, but, perk/bonus can boost it. switched mines into perks. to do before 0.4.0: rewritting AI, adding stoping for spiders, coding spideroids, nests, lizards. add sharpnels for explosions repair broken animations, add new ones for explosions. upgrading artwork in menu. more perks, plasma, ion and guass shotguns, rocket, ion, and plasma mini's. if i manage:quest loading from files, putting editor into game, enhancing buying display.
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0.3.1
Jan 24, 2006 22:19:54 GMT -6
Post by Damocles on Jan 24, 2006 22:19:54 GMT -6
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0.3.1
Jan 25, 2006 10:13:50 GMT -6
Post by Damocles on Jan 25, 2006 10:13:50 GMT -6
wait. Scratch that. I don't have a website anymore
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0.3.1
Jan 26, 2006 13:10:46 GMT -6
Post by thepoubel on Jan 26, 2006 13:10:46 GMT -6
Hey Yan, How I will buy new troops if my mouse don't have mouse wheel?
and the perk system is in the 0.3.1 version?
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0.3.1
Jan 26, 2006 15:30:53 GMT -6
Post by yanpl on Jan 26, 2006 15:30:53 GMT -6
well, at the moment you can't but don't worry, it will be aviable in next version. btw, i hadn't seen wheel-less mouse for half year. i FORGET about it's possible to have one.
and perks - wait till 0.4.0 - i can't release perksystem with only 5 perks, that would suck badly. and each perk must be tested, and at the moment there is no debug mode sadly, so i have to play each build to see if/how does it work. plus, i'm messing with three dimension programming, but this is just another project that i am making at the moment... 3D triangle collision check and triangle dividing isn't easy work... also routines to make proper rendering order are HARD to algorithmise... + living, going to school, and some other work, my life's full. but, i'm still working on Tanks. i hope that this is what do you want to hear
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0.3.1
Jan 26, 2006 16:08:23 GMT -6
Post by thepoubel on Jan 26, 2006 16:08:23 GMT -6
OBVIOUSLY it's what I want to hear.
I really like tanks.You just need to be patient. We CAN wait until your next release - take your time!
About the Mouse wheel question, I'm really having fun buying that little spiders, but that would be even more fun if I can buy another helpful buddies.
About the Perk System, why not open one thread here? Ideas for perks would rock!
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0.3.1
Jan 26, 2006 16:09:15 GMT -6
Post by Damocles on Jan 26, 2006 16:09:15 GMT -6
I can understand. I tried to write a rendering order algorithms, and it took me forever just to make 3, so that's cool. Poubel, if you want a version that doesn't need Mouse wheel, I have most of the old versions that used buttons that I can give you, if Yan says it's ok to pirate his freeware:)
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0.3.1
Jan 26, 2006 16:15:40 GMT -6
Post by thepoubel on Jan 26, 2006 16:15:40 GMT -6
;D Thanks Damocles. I'm expecting Yan's answer...I really like tanks. But it's ok, that little spiders are so fun... I buy 20 at once... One Wave (I think that was the wave 20) I was with 423 buddies, there was 4 turrets and 20 another ones... it's 399 spiders... really fun!
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0.3.1
Jan 27, 2006 8:05:04 GMT -6
Post by yanpl on Jan 27, 2006 8:05:04 GMT -6
(thepoubel, don't lie, limit on monsters is lower ) thread will be nice, but i have focused on CL-like perks, and suggestions of perks for CL2 at the moment implemented: learner 1, 2, and 3. greaser; faster bullets - bigger range, "miner" perk; laying mines sometimes, - multipickable (more you have faster you lay). next to do: fastshot, fastloader, random weapon. Damocles: render order idea for triangles is to calculate sum of verticies'es distance between vievport, like that: sqrt(xdist*xdist+ydist*ydist+zdist*zdist). my idea is to (when triangles collide) divide them, using current engine it's not too hard, but i have to make collision coord calculating and i yet have no idea how to do it. then, i'll make model system, to edit/save/load/draw/rotate/scale/use models. as for perk thread suggestion - i like but have not much time...
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0.3.1
Jan 27, 2006 9:49:39 GMT -6
Post by thepoubel on Jan 27, 2006 9:49:39 GMT -6
Hey Yan, I didn't lie, there was about 415 buddies(ok, lied a little bit) and when I was tryin to buy, the monsters wasn't appearing, and I was wasting money...
About the triangles thing, man, you have A LOT of patience. It's like Japanese for me.
And I'm thinking if I will be a programmer in the future...
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0.3.1
Jan 27, 2006 11:25:33 GMT -6
Post by yanpl on Jan 27, 2006 11:25:33 GMT -6
it's not worth wasting your life, unless you can't stand the way your compuer/operating system/game works. then, most propably, the only way to solve your problem is to write your own game....
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0.3.1
Jan 27, 2006 14:51:58 GMT -6
Post by thepoubel on Jan 27, 2006 14:51:58 GMT -6
Maybe that's a good Idea...
CARS- A Small game with even smaller future...
You drive a car and get various guns to kill little dogs that want to blow your ride...
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0.3.1
Jan 27, 2006 14:52:00 GMT -6
Post by Damocles on Jan 27, 2006 14:52:00 GMT -6
I got to level 190!!!! sweet.
Yeah, all it takes is patience and time. If you don't have much time to spend on it, it can take a while. Take your time, man. Live your life the way you want to, and don't bend to please those that want to take your time.
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0.3.1
Jan 27, 2006 14:54:40 GMT -6
Post by thepoubel on Jan 27, 2006 14:54:40 GMT -6
LOL! Level 190... my god! That should be crazy funnier!
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0.3.1
Jan 27, 2006 14:58:08 GMT -6
Post by Damocles on Jan 27, 2006 14:58:08 GMT -6
even got a SC with FRAPS. I'll try to post it later
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0.3.1
Feb 2, 2006 17:43:25 GMT -6
Post by yanpl on Feb 2, 2006 17:43:25 GMT -6
made screenshot-system into 0.4.0 perk-system working, 17 perks made (!) switched filtering to point, now game runs FASTER, and on my PC does not slow down on lowest bitrate, resolution, i got more intense than 5-8 mil CL survival introduced "multithreading safety system" - if game crashes, system is saved by "safety thread"
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0.3.1
Feb 3, 2006 4:47:33 GMT -6
Post by thepoubel on Feb 3, 2006 4:47:33 GMT -6
Hey! Nice!
17 perks! Great progress!
That Multithreading system are my salvation...
A long time ago, my pc crashed and I was in the wave 85...
REALLY bad...
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0.3.1
Feb 3, 2006 11:30:10 GMT -6
Post by yanpl on Feb 3, 2006 11:30:10 GMT -6
well, if framelimit will be lower than 0.5, safety thread kills game thread and exits application. and system should not crash (even if it's windows XP)
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