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0.4.0
Mar 1, 2006 16:30:14 GMT -6
Post by yanpl on Mar 1, 2006 16:30:14 GMT -6
i need someone to write read-me's ... i'm too lazy to write them by myself, i have no time nowadays anyway. also if someone could write the text that i could post on tanks webpage i would be grateful... janstan.webpark.pl/tanks_new.zip
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0.4.0
Mar 1, 2006 18:42:15 GMT -6
Post by Reapexx on Mar 1, 2006 18:42:15 GMT -6
One prob, key response is incredebly slow. It takes five seconds to switch to another key. Also, I am not able to play it. I press new game, but nothing. I'm not sure, but it might just be my computer.
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0.4.0
Mar 1, 2006 20:24:01 GMT -6
Post by Damocles on Mar 1, 2006 20:24:01 GMT -6
Any idea what you want to be written?
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0.4.0
Mar 2, 2006 10:24:58 GMT -6
Post by yanpl on Mar 2, 2006 10:24:58 GMT -6
key setting don't work. i will have to re-write keyboard kunctions, since i totally re-writen input, and, what is a bit insane, function that processes creatures is exactly same for player as other things, and, before this function is called "input" for non-player creature is calculated by AI and read from keyboard/mouse for current player.
new keys are m , . / and i don't remember what are they doing, effect is same as mouse roll and right/middle mouse buttons.
buying menu used earlier for weapons and creatures is now also selecting and picking your perks.
i need readme to be written with included: overall gameplay instructions, list of keys with their effect, list of bonuses, list of weapons with descriptions, list of creatures with descriptions, contact info, links. credits / info about people that helped.
i would like to get it in separate .txt files, or html (tables for keys monsters weapons perks) one file for each of above subjects. and, yeah include your codename at end of each file
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0.4.0
Mar 5, 2006 6:46:43 GMT -6
Post by thepoubel on Mar 5, 2006 6:46:43 GMT -6
like the CL manual? it's a good Idea, and I want to help too ^^
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0.4.0
Mar 23, 2006 18:40:57 GMT -6
Post by Reapexx on Mar 23, 2006 18:40:57 GMT -6
Can't download it.
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0.4.0
Apr 19, 2006 17:37:29 GMT -6
Post by Mush Man on Apr 19, 2006 17:37:29 GMT -6
The keys setting doesn't work. Not that it's a big deal. I could write a good instruction guide if you want. But I don't find your game very good (no offence). And why didn't you start with V1.0.0 instead of V0.0.0 or something. Haven't you 100% made the full game or something?
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0.4.0
Apr 19, 2006 17:43:00 GMT -6
Post by Mush Man on Apr 19, 2006 17:43:00 GMT -6
Sorry for double postting but how do you make custom weapons? And where is this weapons.ini file you've been talking about? Is it hidden or doesn't it come in the download?
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0.4.0
Apr 24, 2006 1:53:09 GMT -6
Post by quanrian on Apr 24, 2006 1:53:09 GMT -6
The keys setting doesn't work. Not that it's a big deal. I could write a good instruction guide if you want. But I don't find your game very good (no offence). And why didn't you start with V1.0.0 instead of V0.0.0 or something. Haven't you 100% made the full game or something? Not only does it not work, but it freezes when I try to change the keys in the game. I highly suggest running this game in windowed as it can't be exited out of when it freezes when it is full screen. I would never call a game 1.0 which doesn't even have sound and clearly unfinished graphics, it's clearly not finished yet. --new-- Alright well I've been playing it some more to get a feel for it. Here's my synopsis of what should change. I don't really like the fog of war, while the lighting is kewl, you should at least have some kind of radar. Being able to play as a soldier or another single unit of choosing should be a mode on its own. You REALLY need someone to fix the graphics, the death graphics are just faded versions and I kept shooting at dead creatures because of this. What works is that you can buy new stuff on the fly and I think that's a real great concept, if not executed as smoothly as I would of liked. The user interface is fine but could definitely use a major facelift as well. Altogether this could be a very promising game if it didn't feel so clunky. If I wasn't already working on a game I'd probably help you out in larger ways, but for now I'll have to limit it to constructive feedback and testing. --newest-- Well ok the more I play the more I find out. You got so much in there and it took me a while to figure out that right clicking on me or a soldier is who gets the weapon. I don't like the score system still, it could be a lot more complex and a high score table would add a ton. Rather than have everything available right away (which I personally think gives less reason to come back and play more), you should have better stuff unlock gradually as you play and get further. My suggestion for the score goes as follows, your gold is your score. Spending money on the most expensive stuff lowers your score. Surviving longer without buying more allows your score to get higher. So there is a whole risk vs survival aspect to spending money since your final score is based upon it. This actually gives you a good skill based score versus just seeing what the highest wave they got to was.
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