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Post by Lucidess on Jan 21, 2006 11:03:19 GMT -6
it isnt an actual weapon, rather than a switched bullet value, or a much higher RPM. I don't know how he did that exactly, but i have some ideas.
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Post by jimmick on Jan 22, 2006 3:30:23 GMT -6
Then why is it he WON'T TELL US!!!!!!!!!!!
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Post by yanpl on Jan 22, 2006 3:46:47 GMT -6
i can tell you how i did it in my game: each living creature in the game haves t value. it can't shot if t is more than 0. when shoots, t is set to current weapon's value cooldown. each frame t is decreased by type specific value (other for humans, towers, tanks, spiders, aliens). this value raises with level of creature by some type spec constant (also other for each type). when clip is empty, t is set to clip_reload of the cuttent weapon. then when reload finishes and t reaches zero again, ammo of player is set to the weapons clipsize. so, changing weapon type with memory h4xx!n9 would make total change.
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Post by Lucidess on Jan 22, 2006 19:39:53 GMT -6
riiiight! a cooldown! agghh i was trying to find the RPM for the bullets.. but then i was looking the wrong place. ill let you know if i get that going XD ok that was easier than i imagined.. geez, i should be doing that more often xD
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Post by Lucidess on Jan 24, 2006 5:52:43 GMT -6
ok im sorry for the double post but.. LOOK AT EET XD isnt it beautiful? ok anyway, i realized now that i could either.. slow down the cooldown time or find a way to modify the cooldown time itself, either way its fun ;D
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Post by thepoubel on Jan 24, 2006 7:39:55 GMT -6
So much white...
my eyes are burning...
About the WEAPONS value ( that's the topic!)
why the another "secret" weapons don't shoot if they have their own names and either their own pictures?? The nuke launcher, spider plasma, blaster R-300,Evil Scythe,flame burst,raygun,transmutator,and even some strange weapon called FIRE BULLETS( yeah, fire bullets, value 45)?? they are broken? or we don't know how we put ammo in them XD???
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Post by yanpl on Jan 24, 2006 12:12:16 GMT -6
they are special guns, you can't get them normally, BUT flame burst is used with pyrokinetic, spider plasma is what the spiders shoot at you, firebullets is the weapon used for those fancy yellow thingies ( ) nuke launcher is dfired when picking nuke. rest of them surely have sth to do with some other events in game. like in tanks: firebullets, melee weapon, spiderspit arae special non accesable by player weapons. sth is used to shock chain surely
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Post by thepoubel on Jan 24, 2006 12:15:43 GMT -6
NOW I'm understandind everything.
That's like the "Alien Weapons".
The bosses, like that red spiders, fire the "spider plasma" gun. The yellow, use the "fire bullets"...
Nice and strange, isn't it?
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Post by yanpl on Jan 24, 2006 12:30:32 GMT -6
no you misunderstood yellow thingies was joke about firebullets. do i really have to explain what firebulets are? ..................
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Post by Lucidess on Jan 24, 2006 14:13:42 GMT -6
naw he knows of course. so wait, you're telling me that flameburst works with pyrokinetic? along with the other weapons..? you're yankin my chain. That would be awesome if the nuke launcher actually worked !!!
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Post by thepoubel on Jan 24, 2006 14:31:11 GMT -6
Sure, I knew about it. I was joking...
And maybe , they really work. Not in the traditional way, pulling he trigger and boom...
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Post by jimmick on Jan 25, 2006 2:51:02 GMT -6
What's the adress for the cooldown time?
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Post by thepoubel on Jan 27, 2006 6:10:19 GMT -6
I wanna know too... This is fun if you think one plasma jackhammer wih fire bullets or even a jackhammer minigun XD
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Post by yanpl on Jan 27, 2006 11:36:32 GMT -6
well, i can't express my thoughts XP i said: is used with pyrokinetic, and i mean that this is fired when you burn monsters with pyrokinetic. i can be wrong, but my observations seem to agree with it. and, death scythe can be weapons used to kill you after picking grim deal/death clock.
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Post by thepoubel on Jan 27, 2006 14:07:30 GMT -6
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Post by Reapexx on Jan 27, 2006 16:38:34 GMT -6
The only way to hack the original splitter jackhammer (also blade and shrink) is to use winhack.Freeze weapon value at splitter, blade, of shrink. Volia.
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Post by Lucidess on Jan 28, 2006 19:25:45 GMT -6
you mean specifically change the bullet type? because i only have one recorded value that changes the guntype.
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Post by thepoubel on Jan 31, 2006 6:56:21 GMT -6
nah , freezing the blade/shrink gun values just keep resetting it to the pistol. Maybe modifying the bullet type...
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Post by Lucidess on Jan 31, 2006 15:16:39 GMT -6
this is for jimmick XD and anyone else that wants to read.
its possible if you were able to find the address of the bullet type that the gun shoots... and simply switch it with something else that WOULD work, but the cheap trick works.. who wants to know WHY this works? its simple. There is another address that finds out if you unlocked a bladegun, shrink, or splitter.. it usually stays at 1, but if you get a splitter for example, the number will change to the same number as the splitter. If it doesn't change to that number when you get a splitter it will try to revert back into a pistol.. think of it as tero trying to make the gun get-proof if you somehow got the splitter in survival when it wasn't even unlocked yet. So thats why it keeps letting you shoot like crazy, it keeps switching back and forth.
You could do this, or find it the hard way which i'm attempting now.
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Post by thepoubel on Jan 31, 2006 16:17:27 GMT -6
I understood that, but HOW you can find that adress? If I keep getting guns with different types of ammo, Searching for Changed values, I may find it?
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