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Post by yanpl on Oct 24, 2009 21:33:56 GMT -6
What's new: - lots of graphics, many graphic tweaks,
- faster font rendering method,
- new background, with randomized "dirt" pieces,
- more weapons
- weapon classes - to pick up a weapon, creature must fit its requirements
- perk availability indicators
- health and powerups are displayed as "bars" instead of text
- icon in the exe file
- changed default graphic settings to 1024x768x32 fullscreen.
- one new power-up
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Post by yanpl on Oct 28, 2009 19:38:29 GMT -6
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Post by Damocles on Oct 29, 2009 20:05:42 GMT -6
Very nice! Runs like a dream. I keep getting my ass beat by wave 8 though. How do you pick perks?
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Post by yanpl on Oct 30, 2009 3:35:19 GMT -6
when you have possibility to pick a perk, middle click to switch buying menu to perks. Then, scroll with wheel to perk you'd like to pick (one of 5 aviable at time) and right click to pick it.
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$LEp()y
Fresh Meat
http://steamcommunity.com/groups/Crimsonland
Posts: 45
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Post by $LEp()y on Oct 30, 2009 9:16:42 GMT -6
Exellent! I think you should use graphic from such 2d top-down shooters like RIP, KILL DEAL, Crimsonland, Tanks:ZoneOfDeath etc (i can send extracted images to you)... Also it would be good if Picking A Perk be in offline (i mean Paused. to have a rest to read description and list perks). I understood how to buy weapon but i can't switch it (also i'd like to see my selected / used weapon icon). I reach 14 wave and turned it off... becouse i have a lot of frienly aliens, spiders and other =) ithink it must have an diffrent colour / model (not enemy colour). p.s: what the fabric do? Good Luck! =)
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Post by yanpl on Oct 30, 2009 18:56:01 GMT -6
I wanted to use only my own graphics, because i don't want my ass sued for copyright infringement. I can extract most of them by myself, but, I'm not likely to do it. As for different color - true, friendly units should look different from enemies.
Factory spawns tanks at constant rate.
Buying a weapon actually spawns weapon power-up at position pointed by mouse.
About how to pick a perk/buy a weapon - watch the gameplay video - I added some notes which should be helpful, but it comes down to Right/Middle mouse button and mouse scroll.
Weapon icons are the next thing I'd like to do - with iconified class restrictions - but, It will be some work.
Buying interface is messed up - I'll have to change the way things are bought, but for now, I have other projects to work on.
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Post by Damocles on Nov 1, 2009 13:22:26 GMT -6
That's ok, I don't have a middle mouse button anyway. Maybe something to change configuration, like keys and shit. I really like it though. Coming along nicely, Yan. Keep it up.
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Post by yanpl on Nov 2, 2009 4:49:10 GMT -6
there are some keyboard keys set too: M works for middle mouse button (switching category), '/' works for right mouse button (buying) ',' '.' work for mouse scroll.
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Post by Reapexx on Nov 5, 2009 16:46:11 GMT -6
Rather random.
But awesome as hell!
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Post by yanpl on Nov 8, 2009 19:29:27 GMT -6
I'm making progress.
As for now, I've done this: -active pause (you can pick perks and buy things when paused) -reinforcements pricing (every unit in play increases prices of another unit, e.g. first factory costs 500, second 1000, third 1500 etc.) -new buying menu -all-new tesla gun -improved lasers -improved flamethrower -icons for all weapons -fixed lots of bugs -rebalanced monsters -more monsters after 10th wave -removed wave notification screen -changed tower placement
propably will be done before 0.7.0 release: -m79 grenade launcher -artillery fire -bunker -tesla tower -infantry barracks -monster nests -weapon balancing
possibly, I'll do that too: -medic/engineer -creature/unit leftover graphics
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