Post by yanpl on Nov 9, 2009 12:06:28 GMT -6
This is mid-version. I'll be releasing 0.7.0 soon, but, I want to make progress visible.
I'm making progress.
As for now, I've done this:
-active pause (you can pick perks and buy things when paused) - ENTER/RETURN
-reinforcements pricing (every unit in play increases prices of another unit, e.g. first factory costs 500, second 1000, third 1500 etc.)
-new buying menu
-all-new Tesla gun
-improved lasers
-improved flamethrower
-icons for all weapons
-fixed lots of bugs
-rebalanced monsters
-more monsters after 10th wave
-removed wave notification screen
-changed tower placement
-AI units will flee from danger more effectively
-weapons bought by player will stay on the field untill someone picks them
-if unit/player picks weapon bought by player, it won't pick random weapons dropped by monsters anymore, so when you buy something for your army, they will stick to it. But they still will pick up weapons bought by player AND power-ups.
-reinforcements price now depends on how much units of particular type your team owns.
Full weapon list:
available reinforcements:
"Tank" - Mobile unit, uses only Heavy weapons.
"Tower" - Structure, uses only Heavy weapons. You get one for free with every wave.
"Human" - Mobile unit, uses only Light weapons. You get four of them for free with every wave.
"Factory" - Mobile unit, uses only Light weapons. Spawns 1 Tank every 20 seconds.
probably will be done before 0.7.0 release:
-m79 grenade launcher -for infantry
-artillery fire - for structures
-bunker - "heavier" tower
-tesla tower - structure for hi-tech weapons
-infantry barracks - will spawn infantry
-monster nests - will spawn aliens or spiders
-weapon balancing - pricing, damage per sec, explosion range etc.
possibly, I'll do that too:
-medic/engineer jeep - fast vehicle used to repair other units
-creature/unit leftover graphics - because now there's no separate texture for bodies to draw on the ground.
I'm making progress.
As for now, I've done this:
-active pause (you can pick perks and buy things when paused) - ENTER/RETURN
-reinforcements pricing (every unit in play increases prices of another unit, e.g. first factory costs 500, second 1000, third 1500 etc.)
-new buying menu
-all-new Tesla gun
-improved lasers
-improved flamethrower
-icons for all weapons
-fixed lots of bugs
-rebalanced monsters
-more monsters after 10th wave
-removed wave notification screen
-changed tower placement
-AI units will flee from danger more effectively
-weapons bought by player will stay on the field untill someone picks them
-if unit/player picks weapon bought by player, it won't pick random weapons dropped by monsters anymore, so when you buy something for your army, they will stick to it. But they still will pick up weapons bought by player AND power-ups.
-reinforcements price now depends on how much units of particular type your team owns.
Full weapon list:
"TANK CANNON" | Heavy, for Mobile units. | |
"ROCKET" | Heavy, for Mobile units. | |
"MINIGUN" | Light, for Mobile units. | |
"SHOTGUN" | Light, for Mobile units. | |
"HEAVY LASER" | Heavy, for Mobile units. | |
"JACKHAMMER" | Light, for Mobile units. | |
"BOOMER" | Heavy, for Mobile units. | |
"MINIROCKETS" | Heavy, for Mobile units and structures. Homing. | |
"GUASS GUN" | Light, for Mobile units. | |
"PLASMARIFLE" | Light, for Mobile units. | |
"PULSEGUN" | Light, for Mobile units. | |
"PISTOL" | Light, for Mobile units. | |
"M-16" | Light, for Mobile units. | |
"ION RIFLE" | Light, for Mobile units. | |
"ION BLAST" | Heavy, for Mobile units. | |
"PLASMA_MINI" | Heavy, for Mobile units. | |
"LIGHT FLAMETHROWER" | Light, for Mobile units. | |
"MOUNTED FLAMETHROWER" | Heavy, for Mobile units. | |
"SPLITTER" | Heavy, for Mobile units. | |
"STATIONARY MACHINE GUN" | Light, for structures. | |
"PLASMA SHOTGUN" | Light, for Mobile units. | |
"PLASMA BLASTER" | Heavy, for Mobile units. | |
"ANTI-INFANTRY MINES" | Light, for Mobile units. | |
"STATIONARY CANNON" | Heavy, for structures. | |
"LIGHT ROCKETS" | Light, for Mobile units and structures. | |
"STATIONARY LASER" | Heavy, for structures. | |
"TESLA UNIT" | Heavy, for Mobile units. |
available reinforcements:
"Tank" - Mobile unit, uses only Heavy weapons.
"Tower" - Structure, uses only Heavy weapons. You get one for free with every wave.
"Human" - Mobile unit, uses only Light weapons. You get four of them for free with every wave.
"Factory" - Mobile unit, uses only Light weapons. Spawns 1 Tank every 20 seconds.
probably will be done before 0.7.0 release:
-m79 grenade launcher -for infantry
-artillery fire - for structures
-bunker - "heavier" tower
-tesla tower - structure for hi-tech weapons
-infantry barracks - will spawn infantry
-monster nests - will spawn aliens or spiders
-weapon balancing - pricing, damage per sec, explosion range etc.
possibly, I'll do that too:
-medic/engineer jeep - fast vehicle used to repair other units
-creature/unit leftover graphics - because now there's no separate texture for bodies to draw on the ground.