|
Post by jimmick on Jan 2, 2006 22:44:35 GMT -6
With the mines, they should start off as 0.5 second fuses, then there should be an upgrade perk that makes it proximity activated. The riot shield upgrade should mke it so when a monster tries to bite it you push it back a cm or so and damage it and paralise it for a second.
This is a bit farfetched but it would be cool if there was a trap mode (for a way later update). So, you start off with 20 monsters on one side then on the other side there is you. You are given some money and you can buy traps like mines, walls, converyor belts and grinders to kill all the monsters before they get to you. Later levels lead to smarter monsters which can identify traps and avoid them.
|
|
|
Post by yanpl on Jan 3, 2006 10:19:57 GMT -6
for avatar mode: cool idea, but on quests bar would be filled by finding some spot, making certain patterns of bodies, combo shots with guass gun, and so. it would add new twist!
my new idea: special quest mode unlocked after finishing hardcore, entitled quest rush, where you play all quest from the beginning on one life. (after clearing one quest next starts immediatly or after short delay for automatic reload and walking to the center of playfieled) experience, bonuses, perks, weapons go with you from level to level, some perks like bandage are usable only once for 5 levels, hi-score system: total finish time and if not finished progress at moment of death.
|
|
|
Post by hellfire on Jan 3, 2006 17:14:19 GMT -6
i like that idea. and the combo bar fill idea is good aswell. it could also be like a perk that combos get you health, the better the combo the more health. not alot
|
|
|
Post by jimmick on Jan 3, 2006 22:07:58 GMT -6
Quest rush = awesome idea The combo metre has to be cool or else crimsonland will lose its essence, maybe a bar that fills with blood. Or, a quest mode that allows you to spend experience after each level on new guns and permanent health and speed upgrades. (The most upgraded version of you would be the normal speed and health) Arranging bodies properly, NO. It's WAY too hard, have you guys even tried to make a pattern with monster bodies? It's harder than it sounds. All killing of monsters should be freestyle, I'd get bored killing monsters only within a small circle. Let's not forget, it's an arcade game not a platformer strategy.
|
|
|
Post by yanpl on Jan 4, 2006 12:10:39 GMT -6
blood meter will be best solution, but, if you're not dealing damage fast enough, it will fall down.
and i like both platformers and strategies to be honest and i think it would be funny if Terro would make strategy game like troop wars where you would buy troopers, factories, tanks, weapons perk-technologies etc, harvest alien blood as energy/cash source, and enemies would buy nests, zombies, aliens, spiders and lizards, and some special monsters... but, i know that he won't do it, cause of great aumont of work he alredy haves
|
|
|
Post by hellfire on Jan 4, 2006 15:50:22 GMT -6
so we have:
- mounted mgs - overloading guns - boss monsters - bullet types - allies - online multiplayer - vehicales: mg mounted jeep + other types. - hud types - destructible terrain - riot shields - mines - monster variation - avatar mode (blood bar improved by combos) - quest rush - trap mode
maybe also a sieged fort mode. ony multyplayer. a base that has destroyable walls. mounted mgs and stuff like that. theres a small room with somthing like a radio or a nuklear core. the fortress size is chosen before you play. it can be a small bunker with just a small bunker and or at largest a massive fort with proper walls and cannon and an armoury were guns randomly spawn and also perks and stuff like that. basically defend an object from bieing destroyed. other than that its like survivel
|
|
|
Post by jimmick on Jan 5, 2006 1:34:54 GMT -6
Yeah, suggested that a while ago. With the blood combo metre, it should have a hole in the bottom so the blood looks cool leaking out. Mounted guns would be so sweet. A checkpoint mode would be cool, you have to get to a certain spot without dying, the landscape would be huge and would scroll across smoothly.
|
|
|
Post by nickbrick on Jan 5, 2006 13:40:16 GMT -6
Yeah. I believe this checkpoint mode could make missions mean something too.
|
|
|
Post by yanpl on Jan 5, 2006 14:32:57 GMT -6
"you shall follow the path of monster destruction" sounds good
|
|
|
Post by jimmick on Jan 5, 2006 21:57:34 GMT -6
A later update with an indoor multiplayer online deathmatch would be cool. If you've played stick arena you know what I mean. Maybe, missions where you have to go to a spot to defuse a bomb before it blows up and kills everything. A turret mode would be cool, you're on a turret in the middle of the screen and you have to keep the monsters back. Character select? With stat menus and everything? It'd be a long shot....
|
|
|
Post by crimperez on Jan 6, 2006 21:40:16 GMT -6
I don´t like selecting characters. There is one character and his name is............eh....................I DON´T KNOW.
|
|
|
Post by jimmick on Jan 7, 2006 2:52:31 GMT -6
Wait, instead of character select how about species select? like in notrium, yo can be cyborg, alien, human or demon
|
|
|
Post by nickbrick on Jan 7, 2006 4:36:56 GMT -6
Maybe "skin" select, yes, but NO rpg elements. None.
[EDIT]: Even so, I don't think anything else other than the trooper would do.
|
|
|
Post by King Henry on Jan 7, 2006 9:56:06 GMT -6
How about speed car
|
|
|
Post by jimmick on Jan 8, 2006 1:07:26 GMT -6
no cars without mounted guns
|
|
|
Post by jimbossa on Jan 8, 2006 13:03:32 GMT -6
hey guys, first post yay!
there´s something that hasn´t been mentioned so far I think. imo crimsonland is in desperate need of a replay (record and view) function. what do you think about that?
|
|
|
Post by yanpl on Jan 8, 2006 14:38:41 GMT -6
i thought about it, and even bothered to try doing sth like this with my tanks. IMPOSSIBLE imo. how do you gonna remember bahaviour of hundreds of enemies? replays would have giant filesizes if you just written into file coords of them in any frame. the only way i think is writting all random factors and player input. this would need endless array of numbers for randoms... player input - every frame you would have to save mouse coords, two separate directions, all buttons pressed, let's say: about 32 bytes. there are about 60 frames per second. that gives 3840 bytes per seconds + randoms arraybut, on the other hand, it's not too much, but implementing this it's too much work, especially the game is not aviable yet................
|
|
|
Post by crimperez on Jan 8, 2006 22:18:21 GMT -6
I think CL2 should be without vehicles... If you want them, you should play Need For Speed :-)
|
|
|
Post by crimperez on Jan 8, 2006 22:22:14 GMT -6
If Crimsonland 2 had those modifications, there would be a game type called "Classic Survival"(Or something like that), who contains a gameplay a little bit similar to the first Crimsonland...
(-:
|
|
|
Post by yanpl on Jan 9, 2006 7:09:26 GMT -6
Yeah... also in free time making of TROOPAC-MAN with 500xp as normal and Firebullets as Power pellets, and some monsters as ghost
|
|