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Post by jimmick on Mar 12, 2006 18:33:37 GMT -6
Crimsonopoly? Go to the monster pit, do not pass go, do not collect a perk
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Post by Lucidess on Mar 30, 2006 20:39:57 GMT -6
They should mix the Quest and survival mode together. Think of it as a non-stop quest mode with no unique challenges, just survive. Each rush = one perk. The rushes get stronger and stronger each level and at certain rushes there can be boss creatures.
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Post by 64bytekiller on Apr 18, 2006 0:32:17 GMT -6
Definitely needs more terrain elements and a larger terrain overall. Add a few bombed out or broken down buildings and maybe some trees but not that many dont want to jam pack the enviroment with stuff!
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Post by ltar on Apr 20, 2006 19:42:25 GMT -6
I would like to see a no bonus mode in survival, pure skill and speed, no luck whatsoever, you select a gun to go in with... and you fight untill you die. no bonuses drop, possibly no perks are selected.
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Post by SDE Guest Sorry on Apr 26, 2006 11:58:18 GMT -6
Firstly, I apologise - I know it's irritating when you get guests popping in and just saying one thing, but I was reading through these boards earlier this week and just had to suggest something.. How about Survival with an options dialogue? Things like: Rate of Increase of Monster Strength Initial Monster Strength Banned Weapons: (List of weapons) Speed Multiplier for Trooper Rate of Increase of Monster Speed Initial Monster Speed Rate of Increase of Monster Density Initial Monster Density (i.e. number of monsters appearing per second) Etc Then you could add your own "waves", along the lines of: Button saying: Add Wave Upon clicking, get a dialogue saying: Enemy type: (List of possible enemies) Number of enemies to generate: Experience level to generate at OR Time to generate at: Colour of enemies: Strength of enemies: Weapon of enemies: Splitting function: Yes/No (i.e. Spideroids) Number to split into per split: Number of levels of splittage before death: You see what I mean? Just htought you might be interested Enjoy!
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Post by Lucidess on Apr 26, 2006 13:18:09 GMT -6
A Custom survival would be cool, but then I don't think there should be high scores for that XD. that would be good for online play though. You are forgiven Guest.
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Post by jimmick on May 2, 2006 2:21:13 GMT -6
Hmmm... For online play it would just be game options: Room Name: [insert cool name here] Difficulty: 1-10 Max no. of players: 1-? Weapon set: (custom sets also) custom made weapons? Bonus Set: (custom sets) custom made bonuses? player skin: (downloadable sets with themes and stuff for cl) Password: (for tightwads) Max ping: <? Area seed #: (number of random objects on field) Chance of bonuses: 0-100%
Make your own campaign?
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Post by jimmick on May 24, 2006 6:10:49 GMT -6
Oh yes, I agree jimmick, also, I'm finding it strange that nobody has posted anything yet.....
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Post by Lucidess on May 24, 2006 10:24:27 GMT -6
Ideas don't fall from trees XD
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Post by jimmick on May 26, 2006 23:45:24 GMT -6
Yes they do
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